More Cards Revealed from Grand Archive: Dawn of Ashes

Dan GreenDecember 5, 2022
ga more cards revealed

Over this past weekend, the Grand Archive team made it out to Anime Frontier, giving out some of the first ever booster packs of Grand Archive to lucky attendees!

Thanks to streamer wildflowa we were able to get a front row seat to the booster pack openings and we’ve clipped out as many of the new cards as we could find, and transcribed their effects here for you!

If you haven’t learned how to play Grand Archive yet, make sure to check out our Ultimate How to Play Grand Archive video!

The image quality may be low (due to clipping from the stream), but we hope you enjoy this extra sneak peek into tons of yet-unrevealed cards for Grand Archive set 1 – Dawn of Ashes, releasing early 2023!

You can view the full vods of wildflowa’s streams here – timestamped to the box opening segments!
Day 1
Day 2

To view all the newly revealed cards, just use the image slider below:


https://www.maindeck.games/wp-content/uploads/2022/12/Allen-Beast-Reckoner-320x385.jpg

Allen, Beast Reckoner

Normal
Level: 2 Memory Cost: 2
Champion – Tamer Human
On Enter: Glimpse 2?
As long as you control one or more Animal and/or Beast allies, Allen gets +1 level.
Health: 22

https://www.maindeck.games/wp-content/uploads/2022/12/Aqueous-Enchanting-fast-320x385.jpg

Aqueous Enchanting

Water
Reserve Cost: 3
Action – Warrior Spell
Allies you control get your choice of +1 power or +1 health until end of turn.
Class Bonus: Floating Memory
Speed: Fast

https://www.maindeck.games/wp-content/uploads/2022/12/arrow-trap-320x438.jpg

Arrow Trap

Wind
Reserve Cost: 2
Action – Assassin/Ranger Skill Reaction
Prepare 1
Return target attacking ally to its owner’s hand. Class Bonus: If Arrow Trap was prepared, destroy that ally instead.
Speed: Fast

https://www.maindeck.games/wp-content/uploads/2022/12/Bauble-of-Mending-320x385.jpg

Bauble of Mending

Normal
Memory Cost: 1
Regalia Item – Tamer Bauble
Banish Bauble of Mending: Draw a card. Class Bonus: Up to one target non-human ally you control gets +1 health until end of turn.

https://www.maindeck.games/wp-content/uploads/2022/12/benevolent-battle-priest-320x385.jpg

Benevolent Battle Priest

Water
Reserve Cost: 3
Ally – Cleric/Warrior Human
Class Bonus: On Attack: Recover 1
Power: 1 Health: 4

https://www.maindeck.games/wp-content/uploads/2022/12/bubble-mage-320x385.jpg

Bubble Mage

Water
Reserve Cost: 3
Ally – Mage Human
On Enter: Rest target unit. Class Bonus: Until end of turn, if that unit would take damage, it takes that much damage plus 1 instead.
Power: 1 Health: 2

(This is the first reveal of the non-promo artwork for this card).

https://www.maindeck.games/wp-content/uploads/2022/12/bushwhack-bandit-320x385.jpg

Bushwhack Bandit

Wind
Reserve Cost: 3
Ally – Assassin Human
Class Bonus: Critical 1
Power: 2 Health: 1

https://www.maindeck.games/wp-content/uploads/2022/12/chilling-touch-2-320x438.jpg

Chilling Touch

Water
Reserve Cost: 1
Action – Mage Spell
Banish a card at random from target opponent’s memory. Return that card to their memory at the beginning of their next end phase.
Floating Memory
Speed: Slow

https://www.maindeck.games/wp-content/uploads/2022/12/clean-cut-320x383.jpg

Clean Cut

Normal
Reserve Cost: 2
Attack – Warrior Sword
Level 2+: On Kill: Draw a card.
Power: 2

https://www.maindeck.games/wp-content/uploads/2022/12/command-the-hunt-320x412.jpg

Command the Hunt

Tera
Reserve Cost: 4?
Action – Tamer Skill
This card costs 2 less to activate if no units have attacked this turn.
Allies you control gain +2 power and Vigor until end of turn. Those allies must attack Champions this turn if able.
Speed: Slow

https://www.maindeck.games/wp-content/uploads/2022/12/corhazi-infiltrator-320x383.jpg

Corhazi Infiltrator

Luxem
Reserve Cost: 2
Ally – Assassin Human
Stealth
Class Bonus: Element Bonus: Whenever you reveal Corhazi Infiltrator from your memory, you may put it onto the field.
Power: 3 Health: 2

https://www.maindeck.games/wp-content/uploads/2022/12/crystal-of-argus-320x470.jpg

Crystal of Argus

Normal
Memory Cost: 1
Regalia Item – Mage Crystal
Stealth
Class Bonus: Your Champion gets +1 level for every 3 enlighten counters on them.

https://www.maindeck.games/wp-content/uploads/2022/12/deep-sea-beastbonder-320x438.jpg

Deep Sea Beastbonder

Water
Reserve Cost: 4
Ally – Tamer Human
Your Champion gets +1 level as long as you control an Animal or Beast ally.
Class Bonus: Floating Memory
Power: 1 Health: 4

https://www.maindeck.games/wp-content/uploads/2022/12/discordia-harp-of-malice-320x385.jpg

Discordia, Harp of Malice

Normal
Memory Cost: 0
Regalia Item – Tamer Instrument
Whenever you activate a Harmony or Melody card, put a music counter on Discordia.
R: Target champion gets -X level and your champion gets +X level, where X is the amount of music counters on Discordia. At the beginning of the next end phase, banish Discordia.

https://www.maindeck.games/wp-content/uploads/2022/12/drowned-cut-320x383.jpg

Drowned Cut

Water
Reserve Cost: 1
Attack – Assassin Dagger
Class Bonus: Floating Memory
Power: 2

https://www.maindeck.games/wp-content/uploads/2022/12/eager-page-320x383.jpg

Eager Page

Normal
Reserve Cost: 3
Ally – Warrior Human
At the beginning of your recollection phase, if you haven’t materialized a card this turn, put a buff counter on Eager Page.
Power: 1 Health: 3

https://www.maindeck.games/wp-content/uploads/2022/12/empowering-harmony-320x412.jpg

Empowering Harmony

Normal
Reserve Cost: 2
Action – Tamer Skill Harmony
Your Champion gets +1 level until end of turn.
Class Bonus: Harmonize – If you’ve activated a Melody card this turn, draw a card.
Speed: Slow

https://www.maindeck.games/wp-content/uploads/2022/12/erratic-bolt-320x385.jpg

Erratic Bolt

Arcane
Reserve Cost: 4
Action – Mage Spell
Deal LV damage to target unit.
Class Bonus: You may banish 2 cards at random from your memory. If you do, draw 2 cards.
Speed: Slow

https://www.maindeck.games/wp-content/uploads/2022/12/excalibur-cleansing-light-rc2-320x385.jpg

Excalibur, Cleansing Light

Luxem
Reserve Cost: 2
Action – Warrior Spell
Destroy target non-champion object.
Class Bonus: Choose up to 2 non-norm elements. Players cannot materialize or activate cards of those elements until the start of your next turn.
Speed: Fast

https://www.maindeck.games/wp-content/uploads/2022/12/excalibur-cursed-sword-320x385.jpg

Excalibur, Cursed Sword

Normal
Reserve Cost: 0
Regalia Weapon – Mage Sword
Class Bonus: On Enter: Choose a player. That player gains control of Excalibur.
Whenever you materialize a card, deal 2 damage to your champion.
Power: 1 Durability: 3

https://www.maindeck.games/wp-content/uploads/2022/12/freezing-hail-320x412.jpg

Freezing Hail

Water
Reserve Cost: 2
Action – Mage Spell
Deal 2 damage to target unit. That unit doesn’t wake up during its controller’s next Wake Up phase.
Speed: Fast

https://www.maindeck.games/wp-content/uploads/2022/12/frozen-nova-320x412.jpg

Frozen Nova

Water
Reserve Cost: 8
Action – Mage Spell
Class Bonus: Efficiency
Deal 1 damage to all allies and rest them. Those allies don’t wake up during their controller’s next Wake Up phase.
Speed: Slow

https://www.maindeck.games/wp-content/uploads/2022/12/gaias-blessing-320x463.jpg

Gaia’s Blessing

Tera
Memory Cost: 1
Regalia Item – Tamer Bauble
Element Bonus: You may banish four Animal and/or Beast ally cards from your graveyard to activate this card from your material deck without paying its costs.
Play with the top card of your deck revealed.
You may activate Animal and/or Beast ally cards from the top of your deck.

https://www.maindeck.games/wp-content/uploads/2022/12/galatine-sword-of-sunlight-320x385.jpg

Galatine, Sword of Sunlight

Normal
Memory Cost: 1
Regalia Weapon – Warrior Sword
Whenever you activate a Sword attack card, put a durability counter on Galatine.
Class Bonus: Galatine gets +1 power for every three durability counters on it.
Power: 1 Durability: 1

https://www.maindeck.games/wp-content/uploads/2022/12/giant-tortoise-320x383.jpg

Giant Tortoise

Water
Reserve Cost: 4
Ally – Tamer Animal Turtle
Power: 1 Health: 6

https://www.maindeck.games/wp-content/uploads/2022/12/glacial-guidance-320x412.jpg

Glacial Guidance

Water
Reserve Cost: 1
Action – Mage Spell
Rest target ally. If that ally is attacking, end the Combat Phase.
Class Bonus: Put an enlighten counter on your Champion.
Speed: Fast

https://www.maindeck.games/wp-content/uploads/2022/12/gleaming-cut-rc2-320x385.jpg

Gleaming Cut

Luxem
Reserve Cost: 2
Attack – Assassin Dagger
On Attack: Choose and reveal a card in your memory. If the revealed card is luxem element, Gleaming Cut gets +2 power.
Class Bonus: Element Bonus: Whenever you reveal Gleaming Cut from your memory, you may banish it. If you do, draw two cards.
Power: 2

https://www.maindeck.games/wp-content/uploads/2022/12/harness-mana-320x383.jpg

Harness Mana

Normal
Reserve Cost: 0
Action – Mage Skill
Put any amount of cards from your hand into your memory.
Class Bonus: Floating Memory
Speed: Slow

https://www.maindeck.games/wp-content/uploads/2022/12/ignited-stab-2-320x438.jpg

Ignited Stab

Fire
Reserve Cost: 1
Attack – Assassin Dagger
Prepare 1
Class Bonus: On Attack: If Ignited Stab was prepared, it gets +2 power.
Power: 2

https://www.maindeck.games/wp-content/uploads/2022/12/Immolation-trap-320x385.jpg

Immolation Trap

Fire
Reserve Cost: 2
Action – Assassin Skill Reaction
Class Bonus: This card costs 2 less to activate.
Destroy target damaged ally.
Speed: Fast

https://www.maindeck.games/wp-content/uploads/2022/12/jewel-of-enlightenment-320x385.jpg

Jewel of Enlightement

Norm
Memory Cost: 0
Regalia Item – Mage Crystal
Banish Jewel of Enlightenment: Put an enlighten counter on your champion.

https://www.maindeck.games/wp-content/uploads/2022/12/juggle-knives-2-320x463.jpg

Juggle Knives

Normal
Reserve Cost: 2
Action – Assassin/Ranger Skill
Deal 1 damage to target Champion.
Class Bonus: Draw a card.
Speed: Fast

https://www.maindeck.games/wp-content/uploads/2022/12/lakeside-serpent-320x438.jpg

Lakeside Serpent

Water
Reserve Cost: 5
Ally – Tamer Beast Serpent
Pride 6
Class Bonus: Lakeside Serpent gets +1 power for every water element card in your graveyard.
Power: 3 Health: 5

https://www.maindeck.games/wp-content/uploads/2022/12/Map-of-Hidden-Passage-320x385.jpg

Map of Hidden Passage

Norm
Memory Cost: 0
Regalia Item – Assassin Map
Map of Hidden Passage enters the field rested.
R, Banish Map of Hidden Passage: Until end of turn, units with stealth cannot be intercepted.

https://www.maindeck.games/wp-content/uploads/2022/12/menagerie-beastbonder-320x463.jpg

Menagerie Beastbonder

Wind
Reserve Cost: 3
Ally – Tamer Human
Your Champion gets +1 level as long as you control an Animal or Beast ally.
Class Bonus: Floating Memory
Power: 1 Health: 3

https://www.maindeck.games/wp-content/uploads/2022/12/patient-rogue-320x385.jpg

Patient Rogue

Fire
Reserve Cost: 2
Ally –  Assassin Human
Class Bonus: Patient Rogue has stealth as long as it’s awake.
At the beginning of your recollection phase, Patient Rogue gets +3 power until end of turn.
Power: 0 Health: 2

https://www.maindeck.games/wp-content/uploads/2022/12/phalanx-captain-320x438.jpg

Phalanx Captain

Wind
Reserve Cost: 5
Ally – Warrior Human
Class Bonus: This card costs 1 less to activate for each Human ally you control.
Other Human allies you control get +1 power as long as they’re attacking.
Power: 1 Health: 4

https://www.maindeck.games/wp-content/uploads/2022/12/poisoned-coating-oil-320x385.jpg

Poisoned Coating Oil

Norm
Memory Cost: 0
Regalia Item – Assassin Accessory
Banish Poisoned Coating Oil: Target ally you control with stealth gets +2 power until end of turn.

https://www.maindeck.games/wp-content/uploads/2022/12/poisoned-dagger-320x385.jpg

Poisoned Dagger

Norm
Memory Cost: 0
Regalia Item – Assassin Dagger
Poisoned Dagger enters the field rested.
R, Banish Poisoned Coating Oil: Deal 1 damage to target unit. Class Bonus: Until end of turn, if that unit would take damage, it takes that much damage +1 instead.

https://www.maindeck.games/wp-content/uploads/2022/12/port-smuggler-320x438.jpg

Port Smuggler

Normal
Reserve Cost: 2
Ally – Assassin Human
Class Bonus: Port Smuggler’s attacks can’t be intercepted.
Power: 1 Health: 2

https://www.maindeck.games/wp-content/uploads/2022/12/prodigious-burstmage-320x463.jpg

Prodigious Burstmage

Fire
Reserve Cost: 5
Ally – Mage Human
Class Bonus: On Death: Draw a card, then discard a card.
Power: 3 Health: 2

https://www.maindeck.games/wp-content/uploads/2022/12/safeguard-amulet-320x470.jpg

Safeguard Amulet

Normal
Memory Cost: 0
Regalia Item – Cleric Accessory
Banish Safeguard Amulet: Whenever your champion would take non-attack damage this turn, prevent 4 of that damage.

https://www.maindeck.games/wp-content/uploads/2022/12/smoke-bombs-320x463.jpg

Smoke Bombs

Normal
Memory Cost: 1
Regalia Item – Assassin Bauble
Banish Smoke Bombs: Target ally gains stealth until end of turn. Draw a card.

https://www.maindeck.games/wp-content/uploads/2022/12/Song-of-Return-320x385.jpg

Song of Return

Wind
Reserve Cost: 3
Action – Tamer Skill Melody
Class Bonus: This card costs 1 less to activate.
Return up to two target allies you control to their owner’s hands.
Speed: Fast

https://www.maindeck.games/wp-content/uploads/2022/12/spontaneous-combustion-320x385.jpg

Spontaneous Combustion

Fire
Reserve Cost: 3
Action – Mage Spell Reaction
Deal 4 damage to target ally attacking your champion.
Speed: Fast

https://www.maindeck.games/wp-content/uploads/2022/12/storm-tyrants-eye-320x385.jpg

Storm Tyrant’s Eye

Arcane
Memory Cost: 0
Regalia Item – Mage Artifact
Banish Storm Tyrant’s Eye: Reveal cards from the top of your deck until you reveal an arcane element card. Deal unpreventable damage to your champion equal to the amount of cards revealed this way. Put one of those cards into your hand and the rest on the bottom of your deck in a random order.

https://www.maindeck.games/wp-content/uploads/2022/12/strapping-conscript-320x385.jpg

Strapping Conscript

Fire
Reserve Cost: 2
Ally – Warrior Human
Class Bonus: Level 2+: Strapping Conscript gets +1 power and +1 health.
Power: 2 Health: 1

https://www.maindeck.games/wp-content/uploads/2022/12/sword-of-adversity-320x385.jpg

Sword of Adversity

Norm
Memory Cost: 0
Regalia Weapon – Warrior Sword
Class Bonus: Sword of Adversity gets +1 power as long as you control no allies.
Power: 1 Durability: 1

https://www.maindeck.games/wp-content/uploads/2022/12/water-barrier-320x385.jpg

Water Barrier

Water
Reserve Cost: 3
Action – Cleric/Mage Spell Reaction
The next time damage would be dealt to your champion this turn, prevent all but 1 of that damage.
Class Bonus: Floating Memory
Speed: Fast

https://www.maindeck.games/wp-content/uploads/2022/12/wilderness-harpist-320x383.jpg

Wilderness Harpist

Wind
Reserve Cost: 2
Ally – Tamer Human
Class Bonus: Stealth
Whenever you activate a Harmony or Melody card, your Champion gets +1 level until end of turn.
Power: 0 Health: 2

https://www.maindeck.games/wp-content/uploads/2022/12/windrider-vanguard-320x383.jpg

Windrider Vanguard

Wind
Reserve Cost: 3
Ally – Guardian/Warrior Human
Class Bonus: Vigor
Power: 2 Health: 3

https://www.maindeck.games/wp-content/uploads/2022/12/zander-always-watching-320x463.jpg

Zander, Always Watching

Normal
Level 2 – Memory Cost: 2
Champion – Assassin Human
Zander Lineage
Inherited Effect: Along as Zander is attacking a rested unit, Zander’s attacks get +1 power.
Health: 22



Mobile: Swipe left or right to see more cards!

And that does it for the reveals we were able to read from the Anime Frontier livestream! Thanks again to wildflowa for the coverage!

These cards add on to what we’ve already seen, many of which you can find on the official Grand Archive card database!

More cards will surely be revealed with the upcoming exclusive pre-launch events, followed by the full Kickstarter fulfillment of Dawn of Ashes. Stay tuned to Maindeck for more Grand Archive content!

Leave a Reply

Your email address will not be published. Required fields are marked *