The collectability of TCGs bubbled up over the course of 2020, and with games like MetaZoo breaking through the Kickstarter barrier to become highly sought after and valuable collectors’ items, at the end of 2021 we are now seeing a slurry of new TCGs hitting crowdfunding, aiming to fulfill their creators’ dreams and become the next big hit.
Out of all of them, Grand Archive TCG is the one that piqued my interest the most – it appears polished, thought-out, and the website features some key phrases that resonated with me – it promises a game with anime style but western design, with high collectability, quality cards, and a roadmap for the future. I had to learn more!
I’m very fortunate to have gotten in touch with Alan Phan, Project Manager of the Grand Archive TCG at their company, Weebs of the Shore, LLC (and, yes, that is a tongue-in-cheek riff on another, somewhat popular TCG company). Alan was kind enough to take a few questions from me so I could bring back some information from the source about the Grand Archive TCG – answering questions I had, and hopefully ones that were in your mind as well if you are just learning about it and curious about hopping on to the project!
Read on to learn more about the upcoming Kickstarter project, launching in November 2021, as well as where the Trading Card Game will go from there!
MM: Thanks so much for taking the time to talk Grand Archive with me today, Alan! First, could you introduce yourself and explain your role on the Grand Archive TCG team?
MM: What’s the quick pitch for Grand Archive – what’s the game like, and how will it distinguish itself from other Trading Card Games on the market?
Collectability is a core pillar of Grand Archive TCG, including the use of stamping and numbering – a sports card system that has rarely made its way into the TCG market.
MM: Modern game design is always a mix of innovation and iteration. What elements of Grand Archive have inspiration in other great TCGs or tabletop games?
MM: Competitive play has been a staple of every successful TCG on the market. It may be early, but is there anything in the works yet for Grand Archive Organized Play on the local level or even higher?
MM: Casual play is likewise important for a game’s maintained health, but in some games, the disparity between competitive and casual decks is too stark to really enjoy playing many deck types that don’t quite make the tier list. Some decks will always be better than others, but does Grand Archive’s design or development do anything to help bridge the gap?
Your Champion’s class will play a role in how your deck plays, but the team promises great customization for unique strategies and “jank builds”.
MM: Are there any planned or in-testing multiplayer or variant formats for Grand Archive, and does Grand Archive support limited (sealed and/or draft) play?
MM: Let’s talk collectability – Grand Archive has shown off robust plans for highly rare and collectable cards in the first release. For some games, though, these highly collectable cards have unique gameplay impact, causing a rift between “haves” and “have-nots” – or forcing players to fork out a lot of cash to compete. How is Grand Archive handling a high collectability while maintaining a reasonable entry level for players who want to compete?
The Grand Archive that is the namesake of the game: “Located in a heavenly realm called the Home World, the gods monitor the lesser worlds via the Grand Archive. When a catastrophe is imminent in one of these worlds, champions are sent to repel it.” (www.grandarchivetcg.com)
MM: Alright, last one – who won the last game of Grand Archive you played, and was it a close game?
Huge thanks again to Alan and the team for taking the time to answer these questions. The Kickstarter is planned to launch very soon, in November 2021, with a roadmap showing game release and tournament software following in 2022. If your interest has been piqued like mine, make sure to sign up to be notified when the Kickstarter launches, and join all the Grand Archive TCG socials linked below!